A from-scratch camera engine for GTA V: every camera rebuilt with procedural physics, a reactive PostFX shader stack, and live in-game tuning. Save any setup as a shareable preset.
Eight cameras.
One engine.
Every camera was rebuilt as its own physics rig and shader stack, with procedural recoil, procedural head-bob, and a Stress System that turns heart rate into aim noise, camera shake, and FOV pulse. Switch live, tune live, save it as a preset. Select a feed to inspect it.
Feel Every Corner
An orbital chase camera driven by procedural G-force physics. It leans into corners, shudders over rough road, and snaps back on impact. Speed-reactive FOV widens on the straights and tightens under braking, and free-look lets you orbit the car mid-drive.
depth
Shaders that react.
A built-in PostFX pipeline that reacts to the game in real time: speed, collisions, suppression, health, and combat aim all push the look. Run it on top of your graphics mod, or on its own.
In the stack
- Motion Blur
- Chromatic Aberration
- Film Grain
- Focus Hunting
- Scanlines
- Dynamic Lens Border
- Speed Effects
- & More
A separate PostFX pass: stack it on ReShade, ENB, NVE, or QuantV, or run it alone. D3D11 and D3D12 both supported.
Tune live.
Switch live.
The whole interface was rebuilt from scratch: custom menus, a new Camera Wheel, and a settings layout that makes the depth approachable. Open it while the camera is live without losing control of your keyboard, mouse, or controller, and watch every change apply instantly. No more open-menu-close-menu loops.

Save it.
Share it.
Every setup saves as a shareable JSON preset. Each camera ships sensible defaults (BODYCAM, for instance, comes with Helmet, Chest, and Shoulder presets) so you can clone one and make it yours. Trade them in the dedicated Discord channel.
Every preset captures
- Attachment source & position
- Rotation & physics
- Overlay text & elements
- Shader configs
- Recoil configs
- Head-bob configs
{
"name": "Helmet Cam",
"description": "Head-mounted camera with natural head movement",
"author": "VIEWPOINT",
"camera": "BodycamCamera",
"readOnly": true,
"settings": {
"attachmentBone": 31086,
"baseOffsetX": 0.18,
"maxFOV": 60.0,
"reticle": true,
"springHz": 8.0,
"recoilIntensity": 1.0,
"overlay": true,
"overlay.recEnabled": true,
"grainIntensity": 0.08,
"chromaticIntensity": 0.15,
"onfoot.suppression.intensity": 1.0,
// …plus border, head movement & reaction FX
}
}Shoot it yourself.
Free 3-day trial of VIEWPOINT via the Mod Manager: no Patreon account, no payment info, and fully standalone (it never modifies your game files).